using System.Collections.Generic;
using UnityEngine;

public partial class MBattleController
{
   
    public void OptPlayerMove(Vector2 vec)
    {
        if (gameEnd) return;
       
        me.OptMove(new Vector3(vec.x, 0, vec.y));
    }
    /// <summary>
    /// opt stop 
    /// </summary>
    public void OptPlayerStopMove()
    {
       me.OptStop();
    }
    

    /// <summary>
    /// opt attack 
    /// </summary>
    /// <param name="vec"></param>
    public void OptPlayerAttack()
    {
        if (gameEnd) return;
        
        //me.BattleAttack(boss);
    }


}